Romhack » SNES
Platform: Super Nintendo
Page 1/31
Romhack » SNES
Color Fixes For Super Fire Pro Wrestling III - Final Bout
Romhack » SNES
Color Fixes For Super Fire Pro Wrestling 2
Romhack » SNES
Color Fixes for Super Fire Pro Wrestling
Translation » SNES
Hyper V-Ball
Romhack » SNES
Super Mario Kart: Aim to Be a Hero
Romhack » SNES
Plok! Practice
Romhack » SNES
Forseti's Cut
Translation » SNES
Justice League Task Force
- Status:
- Unfinished
- Language:
- Spanish
- wave
Translation » SNES
Ultima: The Savage Empire
- Status:
- Complete
- Language:
- English
- behindtimes, slashi
Recent Comments
BillyTime Games Verified
Sagaia Hi-Score SRAM updated to support JP version, Darius II.
Sagaia Hi-Score SRAM (Genesis) Romhack
May 8, 2024
AMODIE64757 Member
HOW DID YOU MAKE THIS I NEED TOO KNOW!!!
I’m A Luigi No. 1 (NES) Romhack
May 8, 2024
Bunkai Verified
Yeah, if you know your assembly, ARMIPS is a very good idea, but the docs were addressed to people who come with zero knowledge. Basically with those tools the code part is taken care, and you just need to find the info in the hex…
RomHacking103 Script Insertion – Document
May 4, 2024
bogaa Verified
You can probably disregard this but might still be worth asking. I wonder if it would not be much simpler to use ARMIPS since you need to look up where the text data is stored.. Then the assembler takes care of the pointers and y…
RomHacking103 Script Insertion – Document
May 3, 2024