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93′ Optimized (NES) Romhack

Hack Name: 93' Optimized
Hack of:
Released by:
Language:
Status: Complete
Patch Version: 1.41a
Last updated: September 17, 2020
Type of Hack: Gameplay, Graphics, Levels
Downloads: 38
Description:

"93′ Optimized" is a hack of Contra on the NES based on "Contra - Aoi Version".

The level designs are mixed with some designs from the original game, “93′ Super Contra II”, and some new designs.

Enemy AI is almost the same as “Aoi Version”. But the difficulty is easier…

Weapons are better than the original game. And like the NDS’ Contra 4, they have the upgraded system, and you have the secondary weapon slot to switch. So be good at using any weapons to run through every stage…

Hashes:
Contra (U) [!].nes - GoodNES
CRC32: C50A8304
MD5: 7BDAD8B4A7A56A634C9649D20BD3011B
SHA-1: C9EA66BB7CB30AD5343F1721B1D4D3219859319B
Staff/Credits:
AzStar - Level Designs and Weapon Hacking
CZX - Bugfix, Weapon Hacking and Enemies' Attribute Hacking
magus - Orig. Secondary Weapon Slot Hacking
Trax - Orig. Enemies' Attributes Hacking
Readme:
 Game Type: FC-Shooting Name: Contra: 93' Optimized Version: 1.40/1.41 Language: English Available for X Player(s): X=1 Hacked By: AzStar Assist By: CZXInc Orig. hacking: Trax(enemies hacking), MagusLOGS(weapon slot hacking) No Miss Play Through: Possible Difficulty: Stage 1: Normal Stage 2: Hard Stage 3: Harder Stage 4: Hard Stage 5: Harder Stage 6: Harder Stage 7: Harder Stage 8: Insane Features of the hack: 1.Enemies HP hacking 2.Enemies new attack hacking(Enemies shooting shot gun, Boss 2 genrating Bomb, etc) 3.Boss 1 & 7 Protection hacking(need to destory all the mortar launchers or turrets at first) 4.No bonus of rests[lives] Weapon system: (For v1.40 or v1.41) 1.weapon slots[Like Contra 4, press SELECT to switch the weapon slots when gaming](Bugfix) 2.weapon upgraded system: Default (4 bullets) D+R (6 bullets, Rapid) M (Turbo, Random, 8*1 bullets, Delay=05) M+R (Turbo, Random, 6*2 bullets, Delay=03, Rapid) F (Penetration, 4 bullets) F+R (Penetration, 6 bullets, Rapid) S (3*3 bullets) S+R (5*3 bullets, Rapid) L (Penetration, 4*1 bullets, Shot type=Original) L+R (Penetration, 4*2 bullets, Shot type=S) 3.One of the weapon slots will be reset in new the stage. If Stage=Stage+1, Weapon(A, B)=Weapon(Default, B). Tip or Others: 1.←→←→←→←→←→(15 lives) 2.weapon upgraded system: (For v1.20, adjust for 2 players) Default (4 bullets) D+R (6 bullets, Rapid) M (Turbo, Random, 6*1 bullets, Delay=08) M+R (Turbo, Random, 8*1 bullets, Delay=03, Rapid) F (4 bullets) F+R (Penetration, 6 bullets, Rapid) S (3*2 bullets) S+R (5*2 bullets, Rapid) L (4*1 bullets) L+R (Penetration, 4*1 bullets) PS: Remain a bug of penetration when switching weapons. Modify: offset(3E3D8H) C2→39 can avoid this bug. But F/L will have penetration without upgraded.(Like this ↓) F (Penetration, 4 bullets) F+R (Penetration, 6 bullets, Rapid) L (Penetration, 4*1 bullets) L+R (Penetration, 4*1 bullets, No change) Special Thanks for Trax(Orig. Enemies' Attribute Hacking), CZXInc(Bugfix, Weapon Hacking and Enemies' Attribute Hacking), CodeName(Orig. 1 player mode locked hacking), MagusLOGS(Orig. Secondary Weapon Slot Hacking) That's all, thanks for playing.
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